Through using bibliographies, students can take notes on specific pages, areas and paragraphs with ease. The traditional method of writing something down to remember it has now become a computerised masterpiece as examiners alike have now been able to see where the students have taken notes and quotes from without trekking through the books for specific parts. A few examples and descriptions are explained below.
Paper based research
Books - When citing from a book it should be explained as follows.
1. The surname of the Author/Editor.
2. The Initial of said creator.
3. The year in which it was published.
4. The full title of the book. (Underlined or in italics to show its the title)
5. Finally, The publisher and city of where it was published.
Magazine or journal entry
1. The surname of whoever created the entry.
2. The initial of said creator.
3. Any other authors necessary to the publication.
4. The year of publication.
5. The full title of said article.
6. The season of printing necessary to the articles release date.
Contribution to a book
1 - 4 the same as ever
5 - The In editors surname
6 - In editors initial
7 - Full title of containing work. (Italics)
8 - City of publication.
9 - Publisher.
10 - The scan of the extract.
Video related material
TV Programmes
1. Episode title
2. Name of the series
3. Year
4. Channel
5. Date
Alternatively if the episode is online, A citation could be made the same way with a link and the 00:00 of where it is.
Now comes the tricky part, I'll be adding up to 6 references into the next part from mixed media.
Books
Busby J, 2010, Mastering unreal technology: Volume II: Advanced level design concepts with unreal engine 3, Sams Publishing, Indianapolis.
Van der Spuy R, 2009, Foundation games design with Flash, Friends of ED, Berkeley.
Article
Dickey M, 2007, Game design and learning: a conjectural analysis of how massively multiple online role-playing games (MMORPGs) foster intrinsic motivation, Educational technology research and development, Volume 55, Issue 3, Page 253-273.
Gros B, 2007, Digital Games in Education: The Design of Games-Based Learning Environments, Journal of research on technology in education, Volume 40, Issue 1, Page 23 - 38.
Contribution
Caillois R, 1962, The Definition of Play: The Classification of games, Salen, K, The game design reader: A rules of play anthology, Cambridge, MIT Press, pp 122-155.
Folmer E, 2007, Component based games development - A solution to escalating costs and expanding deadlines, G, Schmidt, H, Component-based software engineering: 10th international symposium, Medford, MA, page 66 - 73.
So there you have it, A bibliography that doubles as a trophy of my remaining sanity.
Till next time,
Jack
this looks ok
ReplyDeleterob